Here’s a fun one that I am pretty proud of http://2013annualreport.ogilvy.com/. Being an internal site, we had a lot of freedom to do what we wanted and I even snuck in a cool easter egg. Use the navigation arrows to do Konami code. 😉
I’ve been working on some pretty neat projects at the old Ogilvy lately, one in particular was the Fractalizr project featured on http://ibmblr.tumblr.com/. Mario prototyped most of the fractals but never the less, I did learn a thing or two about fractals and got to get all recursive. It was fun. (pic of our work currently in the Ogilvy Lobby)
update : webby
Third try: (best one yet with the clouds)
Second try: (not much going on that day)
I pushed everything up to my dropbox with http://www.andreafabrizi.it/?dropbox_uploader via niltoid. Then compiled to video with http://en.wikipedia.org/wiki/MEncoder on my ubuntu machine (apt-get install mencoder). Still need to find a free mac compiler.
my code (so far) here: https://github.com/jamiegilmartin/RPiNodeTimeLapse
Hopefully, I’ll get a chance to revisit this project and add some enemies and levels! Here’s the git, it’s probably messy.
My good friends Hollerado have an awesome new album coming out in the next week or so and to mimic the physical album, I created this little sketch for them. A lot of the how-to came from this post at beej.us but I stripped out all references to Jquery (ugg), made it a bit more OOP to my liking and added a few new scratchers. It was a really fun exercise and hopefully I can build more on it later, if the need arises. Here’s the messy git.